- 1. Introduction 2m 10s
Tic-Tac-Toe Clone - The Complete SFML C++ Game Course
About this course
Learn how to make cross platform games using Tic-Tac-Toe as an example. A step by step process is used to show everything from project setup to essential game design techniques.
Gain a good understanding of the following concepts:
C++ Game Programming
Video Game Logic
SFML Game Programming
Game Mechanics
SFML is one of the easiest game frameworks in the world and will provide you with a solid foundation for your game development journey. The gaming industry is bigger than Hollywood and is constantly growing, start your journey now.
You will be provided with the full source code to aid in development during and after this course. The source code and artwork is free to use in as many projects as you wish.
Over 205,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refund. I guarantee you satisfaction.
If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.
To summarise this is what you get:
• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.
• All videos are downloadable. Learn wherever you want, even without an internet connection!
• Downloadable starter code and final code for each section.
• Free helpful support in the course Q&A when you have questions or get stuck.
• Multiple coding challenges to practice your new skills (solutions included).
Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need!
What you'll learn
- Learn how to make cross platform games using Tic-Tac-Toe as an example.
- A step by step process is used to show everything from project setup to essential game design techniques.
- Gain a good understanding of the following concepts:
- C++ Game Programming
Curriculum
18 Lessons • 3H 40M- 1. Project Setup On Windows 11m 46s
- 2. Project Setup On Mac 9m 34s
- 1. State Machine 17m 43s
- 2. Asset Manager 8m 14s
- 3. Input Manager 7m 35s
- 4. Game Loop 14m 2s
- 1. Splash State/Screen 18m 37s
- 2. Main Menu State/Screen 20m 17s
- 3. Game State/Screen 17m 43s
- 4. Pause State/Screen 14m 1s
- 5. Game Over State/Screen 7m 47s
- 1. Grid Part 1-Initialisation 14m 5s
- 2. Grid Part 2-Placing a Piece 12m
- 3. Grid Part 3-Check for Win Condition 19m 30s
- 4. AI 21m 19s
- 5. Show Game Over Screen 1s
- 1. What To Do Next 3m 52s
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Sonar Systems
Learn from DragonZap instructors with practical, build-first lessons focused on systems, low-level programming, compilers, kernels, and real-world engineering fundamentals.
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