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7. GUI and Keeping Score Part I
This course continues the development of the 2D game from the Intro to Game Development using Unity - Part I course and you'll learn how to use more of the...
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About This Lesson
This course continues the development of the 2D game from the Intro to Game Development using Unity - Part I course and you'll learn how to use more of the powerful built-in capability that Unity has by adding exciting features to your game. Physics, particle systems, audio, animations, scoring - these topics may seem complex, but the step-by-step approach in this this course makes them easy to understand. You'll be flying the bird with simple taps (mouse clicks) to catch the worm, and avoid colliding with other game objects along the way. And the fun you'll have by adding a flying animation to the bird and implementing sparks when it hits an obstacle will bring added excitement to the game while adding to your game development skills. Most of the scripting to implement these advanced features is done with just a few lines of code! Once you're finished with this super fun course, you'll be fully prepared to understand the vast amount of documentation and tutorials available on Unity to take your game development skills to the next level if you choose to do so. You'll also be ready to rapidly launch into learning the exciting world of Augmented, Virtual, and Mixed Reality (AR/VR/MR) development and more. (BTW, the 2D game developed in this series is based on the Flappy Worms game on Google Play).
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Course Overview
This course continues the development of the 2D game from the Intro to Game Development using Unity - Part I course and you'll learn how to use more of the powerful built-in capability that Unity has by adding exciting features to your game. Physics,...
Ken DeVellis
DragonZap instructor focused on practical programming, course support, and student progress.
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